lock关键字的使用
using System;
using System.Threading;
internal class Account
{
int balance;
Random r = new Random();
internal Account(int initial)
{
balance = initial;
}
internal int Withdraw(int amount)
{
if (balance < 0)
{
//如果balance小于0则抛出异常
throw new Exception("Negative Balance");
}
//下面的代码保证在当前线程修改balance的值完成之前
//不会有其他线程也执行这段代码来修改balance的值
//因此,balance的值是不可能小于0的
lock (this)
{
Console.WriteLine("Current Thread:"+Thread.CurrentThread.Name);
//如果没有lock关键字的保护,那么可能在执行完if的条件判断之后
//另外一个线程却执行了balance=balance−amount修改了balance的 值
//而这个修改对这个线程是不可见的,所以可能导致这时if的条件已经
不成立了
//但是,这个线程却继续执行balance=balance−amount,所以导致
balance可能小于0
if (balance >= amount)
{
Thread.Sleep(5);
balance = balance − amount;
return amount;
}
else
{
return 0; // transaction rejected
} } }
internal void DoTransactions()
{
for (int i = 0; i < 100; i++)
Withdraw(r.Next(−50, 100)); }
}
internal class Test
{
static internal Thread[] threads = new Thread[10];
public static void Main()
{
Account acc = new Account (0);
for (int i = 0; i < 10; i++)
{
Thread t = new Thread(new
ThreadStart(acc.DoTransactions));
threads[i] = t;
}
for (int i = 0; i < 10; i++)
threads[i].Name=i.ToString();
for (int i = 0; i < 10; i++)
threads[i].Start();
Console.ReadLine(); } }
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